Have you got a question? If so, then email John Moher and I will do my best to help you out...
ORDERS
If an attack order has a right turn of 90º, When can I turn the
platoons?
When they are in line with the "bend" in the command arrow.
What is the meaning of "Unopposed" (3.7.2)?
Basically that you cannot see any enemy. Remember Recon count for this,
but not for changing orders (ie. You can use Recon as an excuse to stop
moving, but not to change orders).
When a battalion with an attack order reaches its objective, How
does it organize its defense?
TURN 1 - HQ reaches attack objective (end of arrow) and halts, other
platoons either advance 6" parallel to arrow, or if enemy are visible fight
as desired. At the end of this turn unit automatically has orders changed
to DEFEND in command phase.
TURN 2 - Unit has now received order change. HQ must halt and not move
(because it is a DEFEND order), all other stands can move and pivot
any amount desired as per order change rules (see also pivoting, etc...
in the rules).
TURN 3 - Unit has now redeployed to DEFEND orders and MUST
operate strictly to defend orders as per rules 3.8 and 3.8.1.
MOVEMENT & PIVOTING
If an enemy has been spotted by any platoon of the battalion then another
platoon of the same battalion, although it has not spotted the enemy itself,
can pivot 45º to react (rule 3.7.2)?
Yes.
APCs
These have the advantage of using vehicle movement and 9" vs 6" range,
when fired on uses 5 as defense vs. AI and 2/2 as defense vs. AT attack,
attacker's choice? Opposing infantry cannot use AT factor (at ranges under
3)?
Yes, generally you're gonna fire your most effective rounds at the
APC, tanks will fire AT, Artillery either, and Infantry AI at 3" or less
(see rule 7.9).
Can you remove an APC as if a truck?
Yes.
Can an APC remain on table as fire support after the troops dismount?
No, Spearhead works at a higher level and the act of "dismounting"
is actually the decision to send the APCs to the rear indefinitely. While
the troops are "mounted" they are actually assumed to be continually mounting
and dismounting within each platoon stand and the APCs are assumed
to be providing fire support.
AIRCRAFT
I have a plane with rockets attacking an enemy unit. There is only 1
platoon in my beaten zone, can I attack it 3 times?
No. Planes are area effect weapons, you may attack several targets
in your beaten zone, but each target may only be attacked once per plane.
CASUALTIES
In SH are casualties removed at them moment that they become casualties
or at the end of the Phase. - In other words can you kill something to open
up a new field of fire?
Yes, as they occur, by firing your platoons in the right sequence you
can maximise your firepower.
When if at all can unfired platoons which are destroyed return fire?
Only in the same "Phase" that they were destroyed in. ie. A moving
tank is destroyed by a moving tank, it still gets to fire back because
fire "in each Phase" is simultaneous. If had been destroyed by a stationary
tank it would not get to fire back.
CLOSE ASSAULTS
Can I claim entrenched when defending a town sector?
No! The only time you can claim this while in a town sector is if you
are defending the outskirts from an attacker coming into the outskirts
from the open country beyond.
3 to 2 close assault. Do we roll 1 die per side, adding modifiers
to both die rolls, and winning side has higher roll (or higher morale if
a tie) and 1 losing unit is removed and others withdraw 2 moves? Question
was what good was having more units? Do we roll 1 D6 per unit, add the
rolls for a side, add the modifiers, and then compare. In this case the
attackers would have 2 die and the defenders 3?
First you must pair of the combatants as evenly as possible. You should
have a 2 vs 1 combat and a 1 vs 1 combat. You throw 1 die for each platoon
in the combat, modifying as appropriate for that platoon! 1 loser
dies, (if there are) any other losers they retreat. If this was in a town
sector and both sides won 1 combat each you would have to have another
combat between the victors!
Can you claim the -1 entrenched modifier if defending woods or other
"close" terrain?
No. You must be entrenched to claim this, you could of course be entrenched
in the woods!
TOWNS
Summary of situation; Can shoot out of and into outskirts of town sector,
but cannot shoot into and can only look out of town sectors. Can shoot
troops moving into town squares since they are close assaulting (They get
no cover because they are moving)?
Correct on all accounts, but remember a town sector has no outskirts
next to a road, or if another terrain feature (eg. fields or a wood) is
adjacent!
Can I occupy the outskirts if enemy troops are adjacent to the sector
edge?
No, once the enemy are adjacent (in contact with the edge of the sector)
they are presumed to have penetrated the outskirts, this is why they can
see the occupants of the sector and thereby allowing them to Close Assault!
MINEFIELDS
What can I do when I run onto a minefield? Can I halt, or do I have
to keep moving under my attack orders?
All Platoons move as ordered on the turn they contact the minefield.
On the turn AFTER they initially contact the minefield...They can treat
the minefield as if it were "spotted" enemy. They may attempt to move around
it (within the CZ and pivot parameters). They may halt (bring up that Engineer
Company)! They may get an order change if they are not being fired upon.
SOVIET TANK BRIGADES
Can I have 1 Battalion acting independantly while the other 2 operate
as a brigade?
No. Either all 3 battalions operate together as 1 unit with the Brigade
HQ, or they all operate independantly and you attach the Brigade HQ to
one of them (which means only 1 of the 3 will be able to change it's orders)!